I've ended up deciding to start with Sketch #2 "The Timeless" to continue on with this "Thought to Imagery session.

The idea of "The Timeless" is sort of this man who is ageless and he sees the world around him ever changing, it is a lonely feeling and sort of the dark side of immortality.
Now that we have our sketch of the image, from here it has to be decided where we will go from here... will the image remain etched in pencil as a finished piece, or will we take it further to completion? Obviously, we are going to take it further... this is the point where I decide which rout it will travel down... the art of oils which I've been doing since 2001, or bring it to the digital world in the form of a digital painting, which I've been doing now for less than two years.
This particular image I've decided to take down the digital rout. In many ways I sort of prefer working in the digital media lately because I find that I can hone my skills better, bring to life more luminosity and create more defined detail, not to mention I do not have to deal with drying time... in oils sometimes things take too long to dry, sometimes things dry too quickly... in the digital media I can start an image, come back to it in and hour or a month from now and still am able to work seamlessly.
There is also a bit of misconception out there that a digital painting created on the computer is not as respected as one created on canvas and is sort of a lazy rout to take... as if it sort of creates itself by pointing and clicking... this is of course wrong... In many ways I find working on digital paintings to be somewhat more challenging because I am using a mouse instead of a brush, but I tend to prefer the final outcome more.
The first thing I do when starting the digital painting is laying out my canvas... I usually work with a canvas that is about 3000 pixels by 3750 pixels. This gives us a lot of room to work with and easily translates to standard printing sizes (8x10, 11x16, 16x20 etc...)

Then I import the scanned image of my sketch into the blank area so that I can get an idea of the layout and what the finished image will sort of look like.
Part 1 Bringing the World To LifeAfter I get things where I want them, it is time to start bringing the world to life. Most of my work is based deeply in setting, so I always build my world first before I do any work on my character or characters. I also prefer layering the world so it feels deeper than just the small area of our subject. In this instance, we are aiming for an overgrown sort of lonely forest area.
The first thing I do is put down a rough idea of color to build the setting.

Then I hide my sketch, and begin building the world

Creating a forest scene, for me, is kind of fun because it doesn't have to be perfect... you can really be kind of rough and wild with it without focusing too much on clouds and sky... you just sort of let the world build itself and grow naturally...

Sometimes I decide to go in and bring a little more light and color to the background to give the forest a little more light...

After that, I begin to add a few more trees to give it more depth

Next, I begin to lighten up the trees and add a little detail just to layer the world a little better.

After that, I tend to add some darker color to the area behind and around the trees to indicate where some plant life might be...

Then I add a bit of detail to the shadowy patches to give it the effect of foliage and plant life in the background...

And sadly that is all the time I have for today, so I shall soon pick back up on bringing this world to life.